Unit #1
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Race:          Human
Size:          100
Type:          Archers (Leather hauberk, longbow)
Strength:      2 (-2)
Range:         240 yards
Toughness:     7 (+0)
Mobility:      10 (+2)
Leadership:    +8
Specialties:   Archer Leadership, Defense
Morale:        14 (+4)

Inpsire:       +4
Intimidate:    +5


Unit #2
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Race:          Human
Size:          10
Type:          Siege Weapon (Large Catapult x5, metal shot)
Strength:      60 (+27)
Range:         400 yards
Toughness:     10 (+2)
Mobility:      4 (+0)
Leadership:    +8
Specialties:   Catapult Leadership, Defense
Morale:        14 (+4)

Inspire:       +10
Intimidate:    +6

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INITIAL CONDITION
-----------------
Unit #1: 2
Unit #2: 3

The units each begin at Even on the Battle Resolution Table.


INITIAL RANGE
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Unit #1 garrisons an Average wall (Protection 6) around a keep.  Unit #2 must be wheeled into position within range of Unit #1 so that they may attack the keep and other fortifications beyond the wall.

Range is 200 yards.


ROUND #1
--------
Initiative
   Unit #1 - (4+3)+8+0=15                       WINNER!
   Unit #2 - (5+1)+8+0=14

The Archers let loose with a volley against the attacking catapults.

(Attack)
TN 10 Leadership - (6+4)+8+0+2 Specialty=20     SUPERIOR SUCCESS

The Catapults return with their own withering strike.

(Attack)
TN 10 Leadership - (6+6+3)+8+0+2 Specialty=25   EXTRAORDINARY SUCCESS

Unit #1 is severly battered and drops to Losing.  It suffers 10+10+27-10=37%, but only taking 75% of that result due its Superior Success for a total loss of 28%.

Unit #2 is virtually unscathed, going up to Advantage.  It suffers only 5% damage.

Unit #1 is now at 72% forces.
Unit #2 is now at 95% forces.

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ROUND #2
--------
Initiative
   Unit #1 - (1+1)+8-1=9
   Unit #2 - (1+1)+8+1=11                       WINNER!

Catapults fire again.

(Attack)
TN 10 Leadership - (5+1)+8+1=15                 COMPLETE SUCCESS

Archers return in kind.

(Attack)
TN 10 Leadership - (2+1)+8-1=10                 MARGINAL SUCCESS

Unit #1 is smashed again, being dropped to Succumbing.  They suffer losses of 15+10+27-10=42%.

Unit #2 is remains verily at full strength, suffering only 5% damage.

Unit #1 now has 40% forces.
Unit #2 now has 90% forces.

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ROUND #3
--------
Initiative
   Unit #1 - (4+4)+8-2=14
   Unit #2 - (5+1)+8+2=14                       TIE!

The units are fighting at a stand-still with little to no damage done to either.  No losses are taken and o one moves up or down on the Battle Resolution Table.

Unit #1 now has 40% forces.
Unit #2 now has 90% forces.

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ROUND #4
--------
Initiative
   Unit #1 - (5+2)+8-2=13                       WINNER!
   Unit #2 - (1+1)+8+2=12

Unit #1 wins a reprieve to make one last desperate attempt to cause harm to the invaders with its leader attempting bolster a Spirited Engagement.

(Spirited Engagement)
TN 19 Leadership - (6+5)+8+2 Specialty-2=19     MARGINAL SUCCESS

(Attack)
TN 10 Leadership - (4+1)+8-2=11                 COMPLETE SUCCESS

Unit #2 intends to finish the engagement with the pesky archers with the unit's leader telling his forces to focus on one point of the wall to bring it down, leading to a veritable hail of metal in a Display of Might.

(Display of Might)
TN 14 Intimidate (Power) - (6+3)+6=15           COMPLETE SUCCESS

(Attack)
TN 10 Leadership - (6+4)+8+2=20                 SUPERIOR SUCCESS

Though Unit #1 fights valiantly for a few minutes, Unit #2's withering bombardment did its damage, breaking a hole in the wall. Unit #1 forces were depleted by 15+10+27-10+10=52% from casualties and those who retreated in fear from the attack, dropping now to Routed. Unit #2 suffered marginally with 5+4=9% losses, making it on the verge of losing its first catapult, and goes up a level to Winning.

Unit #1 now has 19% forces.
Unit #2 now has 81% forces.

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ROUND #5
--------
Initiative
   Unit #1 - (5+3)+8-3=13
   Unit #1 - (6+3)+8+3=20                       WINNER!

Unit #2 furthers its Attack, pounding mercilessly at the last of the resistance.

(Attack)
TN 10 Leadership - (1+1)+8+3=13                 COMPLETE SUCCESS

Unit #1 attemts to run away in Retreat.

TN 4 Leadership - (3+1)+8-3+2 Specialty=11      SUPERIOR SUCCESS

Unit #1 gives one last shot to the catapults with no effect before fleeing the wall, suffering and additional 20+4=24% losses.





Final tally:
Unit #1 - 14% original forces (DEFEATED)
Unit #2 - 81% original forces (VICTORIOUS)